Final Project

 


Overview

Kids are naturally playful. They enjoy playing games, thus incorporating such in the lessons could help a lot in teaching. Also, including a lot of visuals in these games, such as putting vibrant colours, illustrations, and fonts, is an effective way to extend the attention span.


Language Assistant Shelly’s House of Games aims to put fun and excitement in the lessons. These games are very educational, which cover topics or lessons taught in English and Sciences (Social and Natural). The target pupils are 1st and 2nd grade students, who are pupils I’ve been familiar with for the past months as a language assistant in CEIP Marqués de Leganés.


In this final project, I designed four educational games that can be used by 1st and 2nd grade students. It covers the English and Science topics. To play each game online, click each game. To play it offline, click the download link.


Project objectives

Photo credit: techaradar.com

The main objective of Language Assistant Shelly’s House of Games is to present an alternative and exciting learning portal, which goes beyond books and other forms of conventional learning. Nowadays, kids are very much involved in their mobile phones and tablets. With that, this project aims to create a somewhat similar set of games as what the phone apps have. In the form of online educational games, the teaching approach is more fun, but without sacrificing its academic significance and effective learning. 


With my current experience in the primary level, particularly among 1st and 2nd grade students, she noticed the short attention span of these students. With that, she thought that incorporating games in the lessons could be a good way to keep the interests of these younger students. In this Language Assistant Shelly’s House of Games, the games aren’t just simply self-made games, but rather they were designed in an eye-capturing way. Child psychology says that when kids are presented with multiple visuals such as different colors, drawings, and text, they pay much attention to it and the recall and retain of lessons are more accurate.


Also, the games invite social interaction with others. First, since the game instructions should be given first by the teacher, the skills of students in listening carefully to the teacher, asking questions if there’s any, and following instructions are being applied. Second, as these games can be played either as an individual, partner, or group, it promotes teamwork and good sportsmanship.


Content in general

Photo credit: Google generic clipart


Each educational game has a story or plot, and the objective/s for gamers vary per game. The general instruction is to choose the best answer out of multiple-choice type of questions or items. Since the target players are 1st and 2nd grade students, who are very young, it’s easier for them to play a game where they only have to choose, instead of them creating their own answers. Each question may consist of 3-4 options only. Having a smaller number of possible answers makes it less overwhelming for the student.


The games may cover several topics in school. In general, it tackles lessons in English, Social Science, and Natural Science subjects. The topics included in the game were based on Shelly’s personal experience on the topics that her students found quite hard to study, retain, and recall.


Usage instructions for teachers / assistants

Photo credit: lg.com

Each game has its own set of instructions. The instructor must read it first before executing the game in class. It is his / her responsibility to explain it to 1st or 2nd grade students in a simplified way or whatever way to best explain to kids. The instructor may begin by doing a sample item or game first, so that the students can understand well on what to do and how to play the game. 


For best game performance, it’s recommended to run the game in a laptop or computer then flash it through the projector. If possible, a digital board would be the best to use as these games are tap/touchscreen-ready.


For individual gaming instructions

If the instructor would like to execute the game for one student only, he/she needs to write on the board or in any other way that tallying is visible on the student’s score. Each correct answer is one point. In case the student commits a mistake, the score remains the same and no deduction.


For partner gaming instructions

If the instructor would like to execute the game for a pair of students only, the game begins letting these two pupils do a simple rocks, papers, scissors to know who plays first. Otherwise, the instructor may simply select who goes first or ask for a volunteer to be the first player. If the first player is correct, he/she gets one point. If wrong, he/she doesn’t get the point and the turn goes to the second player. Then, the second player plays next. The turn in answering is just alternating. Whoever gets the highest score in the end is the winner of the game.


For group gaming instructions

The instructor play the game with two teams. Each team may consist of 5 game players. Before the game starts, to make it more fun, each team has to come up with their cheer or chant first. Then, to begin, each team should have a team captain to go in front. They’ll do a simple rocks, papers, scissors to know who plays first. The team answers out of teamwork. They talk about the question then decide on a final answer. If the first team is correct, they get one point. If wrong, they don’t get the point and the turn goes to the second team. Then, the second team plays next. The turn in answering is simply alternating. Whichever team gets the highest score in the end is the winner of the game.


Alternate mode of usage

The games are played online, thus internet connection is always required. However, in case of internet problems the moment the game wants to be executed, each game may also be played offline. At the bottom of each game, there's a download link. Click to download and save it in the computer or laptop.

Welcome to Language Assistant Shelly's House of Games!



Subject: Social Science
Target pupils: Primary, 1st grade
Lesson: Cardinal directions (N, S, E, W)
Objectives: The first objective of this game is to master the 1st grade pupils' skills in pointing where north, south, east, and west is at. It's a lesson commonly taught in Social Science classes. The game includes eye-catching visuals, especially the animals that students have to point where. Aside from practicing cardinal students, secondly, this game may also be used in identifying animals in English.




Subject: English
Target pupils: Primary, 1st grade
Lesson: Colors
Objectives: The aim of this game is to practice a 1st grader's knowledge of the colors. The game begins with introducing primary colors, namely: red, blue, and yellow, followed by the secondary colors. Moreover, the spelling of each color is also displayed in the game, thus it helps students remember how the colors are spelled in English.



Subject: English
Target pupils: Primary, 2nd grade
Lesson: Spelling numbers 1-15
Objectives: This game aims to improve 2nd grade students' skill in writing the numbers. Based on observation, some students only know how to write 1-15 as numbers, but not in spelling it out. With that, this cool and fun game was designed to improve that lesson in English. Basically, the game's story is to help Bobby Bee find his way to the correct bee hive by selecting the correct spelling of each number he's landed on.



Subject: Natural Science
Target pupils: Primary, 2nd grade
Lessons: Bones, muscles, and joints
Objectives: The lesson on bones, muscles, and joints may be a bit confusing to some 2nd grade students as it involves a lot of vocabulary in English, and so this game aims the mastery of recalling each body part. The game also includes images of the each body part, which may be classified as a bone, muscle, or joint. Images help a lot in remembering the body part.



Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

No comments:

Powered by Blogger.